Number 682 of Computer Hoy is now on your newsstand!

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By Jack Ferson

WHEN YOU DO IT, YOU FEEL GOOD. Maybe you do it on your phone, on your computer, or on a game console. Maybe at home, on the train on the way to work, or while waiting at the dentist’s office. Maybe in your free time or on work breaks. You may even have ‘your daily moment’. It is a story that began in 1966, when Ralph H. Baer, ​​considered the ‘father of video games’, thought that a television could serve more than just showing images. The idea came to him while he was waiting at the Port Authority bus station in New York for a friend to arrive, in front of a television that no one seemed to be paying attention to. «The goal of my experiment was to create a device that could connect to any television and play interesting games,» he wrote in his book Videogames: In the Beginning.

Baer, ​​together with the company he worked for, Sanders Associates – a company that developed engineering projects for the United States Department of Defense – applied for the first video game patent in 1971 and with this, what is considered the first console was born. from the story: Odyssey. The company that won the contract, Magnavox, set a price of $100 which led to the initial reception of the Odyssey Home Video Game System in 1972 being somewhat timid. Half a century later, video games are everywhere, starting with your pocket: the mobile phone is the favorite device for Spaniards to play (32%), closely followed by the console (31%).

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About 20.05 million Spaniards do it according to the latest yearbook of the Spanish Video Game Association (AEVI). Gone is the ‘juvenoia’ – a term coined by the American sociologist David Finkelhor in 2010, a mixture of youth and paranoia – of the elderly towards the culture and ideology of the younger generations, due to the fear of the influence of technological changes and social. No, video games don’t make us more aggressive! However, it has been proven that they make us more creative, more social, strengthen our English or slow down our cognitive deterioration. But, above all, they make us happier. We have to play more!

Discover in video the main themes of this issue

And also…

PRESENT

  • Top 5: Important news and what it means to you.
  • Photo of the week: Saline and solar solution.
  • The topic of the week: European AI Regulation.
  • The topic of the week: An app for everything.
  • All about security: Quishing at charging stations.
  • Gadget of the week: Nothing escapes him, nothing is forgotten.
  • News: The latest in technology, education, streaming and startups.
  • The hobby of the week: Self-defined.

PRACTICAL

  • Online storage: 20 Smart Tips for OneDrive.
  • Photo retouching: HDR, lights and shadows.
  • Microsoft Word: Set up automatic error correction.
  • Security and privacy: Is your personal data on the Dark Web?
  • Google Maps: Locate nearby establishments and points of interest.
  • Your favorite applications: The best tricks.
  • Download Center: The best free file explorers.
  • All about technology: What you always wanted to know and never dared to ask.

TEST

  • 6 PC Gaming portátiles: Another way to play away from home.
  • 6 Consoles: Let’s play!
  • Action camera: GoPro HERO13 Black.
  • Smartwatch: Pixel Watch 360.
  • Tests: Logitech Combo Touch, Beko B5DFT510447W y Nothing Ear (Open).

LEARN MORE

  • Technology for everyone: A bird’s eye view of the chip looks like Manhattan.
  • Technology for everyone: What if the ads you see on TV were tailor-made for you?
  • Technology for everyone: How will the Internet work on Mars?
  • Technology for everyone: Elon Musk and the dream of affordable electric cars in 2025.
  • Technology for everyone: The surprising use of retired wind turbines.
  • We look back: 25 years ago we told you…
  • The dissatisfied user: Nothing is eternal, much less the content of the Internet.
  • Questions & Answers / Letters to the reader.
  • In the next issue.

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Tags: magazines, Computer Today

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