The PS6 arrives with 1 TB and an AI neural compression trick that can change everything

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By Jack Ferson

Everyone is wondering when GTA 6 comes out, but another of the concern is whether current hardware can support it. It is estimated that the long-awaited video game from Rockstar Games will weigh around 676 GB.

How could the next generation of consoles solve that? Having PS5 and Xbox Series X|S from 500 GB to 1 TB, which a PlayStation 6 with only 1 TB does not sound like any innovationbut behind this Sony seems to have a solution with AI.

The new technology that they are going to include in these devices will not only reduce the weight of the video games to optimize space, but it could also be the key to reducing DRAM memory costs.

NTC technology is the key to having less storage with more games on PS6

Sony does not plan to stand idly by in the face of competition like Microsoft’s «Project Helix», but there is a bigger obstacle than that and it is the current crisis of technological components due to artificial intelligence.

This is the logic of the big company: if AI makes it difficult to obtain hardware, so the software needs to be improved. If this is more efficient, then it could take the lead in the market, because with only 1 TB and a not so demanding DRAM memory, it could continue to make the new generation innovate.

Apparently, it’s not the amount, but how it is used, and that is why to reduce storage and performance costs, PlayStation 6 is going to lean on technology Neural Texture Compression (NTC)according to data revealed by Hardened.

Why is it so important for the advancement of these devices? This will be necessary to apply neural compression, a system that allows reduce the size of the textures up to seven times compared to current methods.

That jump is incredible, because practically a 150 GB title could weigh only 20 or 25 GB. GTA VI weighing more than 670 GB could be approximately 100 GB.

The NTC is, in essence, good news for gamers, although it is also something that could make way for other storage developments general.

The analyst leaks Kepler_L2 indicate that it is not known exactly whether this compression It will be done through an implementation with AMD or NVIDIA. Be that as it may, it would be a total reconfiguration of what is considered internal space in the consoles.

This is definitely going to be the jump to the new generation that everyone was waiting for because it is possible to compensate the hardware with artificial intelligence, being crucial to increase efficiency.

Less space taken up means more games in your library and it is just what most players complain about, considering that AAA titles can easily exceed 100 GB.

On the other hand, Sony could be thinking about removing the disc reader from the PS6 once and for all. If so, it will end an era of physical compatibility, although the decision is also due to the issue of costs and the growth of the interface based on connection and the cloud.

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